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Saturday, March 22, 2014

The strongest Pokemon of them all?



There are many reasons as to why one particular Pokemon can't be chosen as the best.

1) Different roles
 utility (Blissey [wish passer] & Forretress [status inducer/hazard setter]), sweeper (Scizor, Aegislash), sweep blockers (Sabeleye, Ditto, Wobbuffet)hyperoffensive/wallbreaker (Lucario, Machamp), wall (Snorlaw), weather inducer (Politoed)

Vaporeon (Wall + Wish passer), Hippowdon (Wall + weather inducer) Cloyster (Shell Smash sweeper OR hazard setter)

2) Theoretical values
Cumulative effectivity statistics - Taking the effectivity of moves into account, this is a number calculated measuring the efficiency of the dual type combination as a defender. In other terms, the lower the number the more resistant to other offensive move types therefore superior to other competing types in terms of defense. As we can see Steel/Fairy is the most efficient defensive typage. With Steel-types generally dominating the resistancy charts, on the other side we see Grass/Ice/Rock-types failing to be good defensive types. If you've ever played competitively, you probably have been conditioned to switch out as you realize you have a Grass/Ice/or Rock-type out on the field.
Single weakness Pokemon
Normal types only have 1 weakness: Fighting
Since Fighting moves are VERY commonly physical, most Normal walls are specially defensive. A great example is Snorlax, Munchlax, Audino, and Lickilicky. All of which have recovery moves that further secures their job as a specially defensive wall.
Several of these single weakness bearing Pokemon are a key to effective teambuilding through implementing perfect synergy thereby reducing redundancy. Many times serving as double endendre.

BST (base stats total) & BSA (base stats average) - With the exception of the cocoon Pokemon and Pikachu, almost all 1st evolutions fall under 57 BSA with three and two stage evolution chains progressing towards the secondary evolution. Again, with the exception of the cocoon Pokemon, three stage evolutions progress onto the second stage at around 80 BSA. 87-90 BSA is where the starters lie. Anything above 90 BSA is a very proficient third stage evolution, legenedary, pseudo-legendary, or mega.

3) Tiers have a range of different Pokemon
and as tiers go upwards, the BST & BSA tend to rise as well. Thus, a single Pokemon can not be effective through all tiers.
But this isn't even the only answer because,
Although base stat totals and averages tell a lot about Pokemon, they can't be the single determining factor of a Pokemon's strength.

4) Special abilities, items combinations, and extremeties
ex: Shedninja (Wonder Guard ability), Ninjask (very high Speed BS), Skarmory (very high Defense BS), Krookodile (Moxie sweeper)



sources: "Pokemon Dual-type Charts." Pokemon Database. Pokemon Database, n.d. Web. 22 Mar. 2014.
"List of Pokemon by base stats." Bulbapedia, the Community-driven Pokémon Encyclopedia. N.p., n.d. Web. 19 Mar. 2014.

Monday, December 31, 2012

(OU) Metal Titan


Scizor (M) @ Metal Coat
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower


Primarily, I'd like to give Eternal credit for this Scizor. Anyways, Choice Band on Scizor has been overrated since day one. The big buzz with Scizor is that it has a tremendously high Attack stat. along with the ability Technician. Slapping on a Choice Band ultimately raises its Attack but unfortunately lowers its versatility. This set is what you would call an opportunist Scizor. First of all Ferrothorn switches are common on predicted Bullet Punches but because of the lack of Choice Band, Scizor isn't just locked into Bullet Punch and can freely Superpower to get rid of the annoying burr ball. This also takes out a common factor that results in the loss of your Pokemon or worse, the match. This Scizor can bring relief from such situations where mind games commence and anxiety strikes. Being an opportunist, another choice is to use Swords Dance to attempt a sweep. Although Scizor is more versatile, the lack of U-Turn slows down your team's momentum therefore Scizor needs to be placed with team synergy and compatibility in mind.

Tuesday, December 25, 2012

Set: (NU) The Sea Bastion



Mantine (F) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Substitute
- Air Slash
- Scald
- Toxic


Samurott could really be pesky with its offensive capabilities and Emboar isn't holding back neither. Most people use these two overpowered behemoths in harmony to truck through one team after another. To many people, the ability to wall these two pesky powerhouses has been a visionary. Mantine is the knight in shining armour from the castle in the sky. Not only does this Mantine take Life Orb'd Samurott's most infamous move Hydro Pump, but it replenishes its health with it while Ice Beam and Grass Knot strike around 20-30% maximum. The addition of the move Subtitute was a 'why not?' moment for me. Since Mantine is generally used as a wall, I thought giving it Subsitute would only add to its performance. While most people either use Choice Specs with max. Special Attack or Leftovers with max. HP and Special Defense, I decided to fall somewhere in the middle. The intent is to be able to strike hard behind a Subsitute after just having walled the opponent's previous Pokemon. In addition to this, adding Toxic to the set gives leeway for Mantine to be able to Substitute-Toxic stall. There is however, one imperfection at the attempt to wall an Emboar. Most physical Emboars run Wild Charge therefore are capable of taking out Mantine with ease when it's not behind a Substitute.